Published online: 2016
Abstract
This study aims to determine whether the students of Karunya University are engaged in such games that impact their academic performance. A random sampling survey method is used. The students of various disciplines were randomly selected as respondents of the study. The academic performance of the students is collected from the controller of examinations of Karunya University. The finding reveals that the students’ choices in video game genres are significantly correlated with their overall performance indicated by the CGPA (.924). Similarly, the average time spent in such engagement per week is significantly correlated with the academic performance which gave out the value of (0.842). The results also reveal that the students’ history of gaming since they were kids is positively connected with their overall academic performance, which is revealed by the correlation value of (0.982). The outcome also shows that the correlation between students’ engagement with video gaming and their academic performance in the first year of their college life is relatively higher than the subsequent years. In conclusion, video game selection and time spent is significant in Karunya students’ academic performance. The rest of the variables in the study were insignificant. The findings could be useful for teachers to understand student behavior better and improve their learning. |